Play Kaali Teeri Online with Friends
The Punjabi 3 of Spades game — bid, name your rung, and find your secret partner. 4–12 players (double deck for 7+), computer players fill empty seats. Free, no app, no login.
Start a Table
Create a private table for 4–12 players (7+ plays with two decks), share the link — or fill empty seats with computer players and play right now. Free, no app, no signup.
The card game every Punjabi household argues about
Kaali Teeri — the black three — is the trick-taking game played in living rooms and hostels across Punjab and North India, and everywhere the diaspora has carried a deck of cards. Its hook is unlike anything in Hearts or Spades: after winning the auction, the bidder calls a card, and whoever holds it becomes their secret teammate. Nobody knows who's with whom until that card hits the table — and by then half the game's tricks may already be decided. The 3♠ itself is the highest trump in the game and worth 30 points, which is why losing it to the wrong trick stings for days.
This version runs entirely in the browser: create a table, share the link in the family group chat, and everyone plays from their own phone with a private hand. Can’t find four people? Fill the empty seats with computer players and the game starts anyway.
How the share-link tables work
The host creates a table and gets a private link; 4–12 players join with a nickname — no accounts. Hands are dealt on the server and sent only to each player’s own device, turn order and follow-suit rules are enforced server-side, and the partner stays genuinely secret because team information never leaves the server until a called card is played. A running scoreboard keeps totals across games at the same table.
Honest limits. The table updates by polling every second or two rather than a live socket — fine for a turn-based card game, and it’s what keeps this free with no account. Tables live for 6 hours; there’s no saved history between tables. The computer players are deliberately casual level — great for learning the game or filling a seat, but they won’t out-think your chacha ji. And if someone wanders off, their turn can be skipped (host after 45 s, anyone after 90 s), and anyone who leaves entirely is replaced by a computer so the round always finishes.
The rules this table plays by
Kaali Teeri has regional variants; here is exactly what this version enforces, so the table can’t argue with the referee:
| Rule | This table |
|---|---|
| Players & deal | 4 players: full 52 cards, 13 each · 5 players: 2♣ 2♦ removed, 10 each · 6 players: all 2s removed, 8 each · 7–12 players: TWO decks shuffled together, low cards stripped so hands come out even (point cards and both 3♠s always stay in) |
| Points | Every A, K, Q, J, 10 = 10 · every 5 = 5 · the 3♠ = 30. One deck: 250 total · double deck: 500 total (two of every point card, including two 3♠s) |
| The 3♠ | Permanently the highest trump, whatever suit is named — and worth the most points |
| Bidding | Steps of 5; a pass is final. One deck: 150–250 · double deck: 300–500. A maximum bid wins the auction instantly and calls TWO partner cards |
| Declaring | The bid winner names the trump suit (rung) and calls a partner card — any card, even one in their own hand (secret solo). Double deck: the call names a specific copy — first or second |
| The secret partner | One deck: the HOLDER of the called card is on the bidder's team, hidden until the card is played. Double deck: whoever PLAYS the named copy joins the team at that moment |
| Duplicate cards (double deck) | When two identical cards land in the same trick, the SECOND one played beats the first |
| Trick play | Follow the led suit if you can; if you can't, play anything (no forced trumping). Highest trump wins, else highest of the led suit; winner leads next. Bidder leads the first trick |
| Winning | Bidding team captures ≥ the bid → they win; otherwise the defenders do. Winners each add the bid to their running total |
| AFK & leavers | Stuck turns skippable (45s host / 90s anyone — auto-pass, auto-declare, or cheapest legal card). A leaver's hand is finished by a computer player |
Tips from the tables that play for chai
- Count points, not tricks
- A trick full of low cards is worth nothing. The whole game is the point cards — track roughly how many of the 250 (500 with two decks) have gone to each side and you'll bid better than most.
- Bid what your hand can carry
- A long trump suit is worth more than scattered high cards — you'll win tricks AND control when trumps come out. Points in hand + a 5-card suit is a real 180+ hand.
- Call the card you need, not the card you miss
- Calling the trump ace gets you the strongest hidden ally. Calling the 3♠ when you don't hold it is the power move — your secret partner owns the biggest card in the game.
- Watch who saves point cards
- A player quietly holding back tens and fives when they could dump them is protecting points for a team — that's information, use it.
- The secret solo bluff
- Calling a card from your own hand means you're alone against everyone — but nobody knows. Play it when your hand is a monster; the defenders will 'help' their imaginary partner all game.
When not to use this
If your group is in one room with a real deck, deal the real cards — this exists for the times you aren’t. If you want ranked competitive play with strangers and expert AI, the dedicated mobile apps go deeper. And if your table plays a different regional variant (different point cards, forced trumping), the rules table above is what this referee enforces — bring the arguments to the group chat. For a lighter card game the whole family already knows, try Crazy Eights with friends online, or host a multiplayer Bingo night over the same kind of share link.
Frequently asked questions
Create a table, share the link, and 4–12 players join with just a nickname. Short of people? The host fills empty seats with computer players — even one human can play.
It's permanently the highest trump — it beats the ace of whatever suit is named — and it's worth 30 points, the most in the game. Kaali Teeri means 'black three'.
The bid winner calls a card; with one deck its holder is secretly on their team until the card is played, and with the double deck whoever PLAYS the named copy joins instead. The bidder can even call a card from their own hand and play alone without anyone knowing.
Steps of 5, and a pass is final: 150–250 with one deck, 300–500 with the double deck. The winner names the trump suit and the partner card. A maximum bid ends the auction instantly and calls two partner cards.
The table automatically plays with two decks shuffled together: 500 points, bids 300–500, two 3♠s. When identical cards meet in a trick the second one played wins, and the partner call names a specific copy — whoever plays the 'first' or 'second' copy of the called card joins the bidder's team.
They're casual level by design — they bid sensibly, follow suit, and try to win cheap tricks, but they're for learning and filling seats, not expert play. That's stated honestly rather than pretended otherwise.
No. Hands are dealt server-side and sent only to their owners; captured points are public just like a real table, but team membership stays hidden until the reveal.
Yes — built for phones. Cards fan out with tap-to-play, and the table updates automatically every second or two. Nothing to install.